It wouldnt have any effect on drawspriteext () 3. drawself () simply performs the basic function the Draw event would execute if you hadnt specified otherwise. Using collision events in GMS is generally not advised, you should try to do as much in the step event as you can. and maybe add the line: drawself () before the drawspriteext. Move the code from o_player::o_door to o_player::step. I don't know why your code wasn't working, but I found a solution! Dungeons & Dragons (commonly abbreviated as D&D or DnD) is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. I fiddled with the project a bit, I understand the error you're getting, after the character goes through the first door, he can't go back even though in r_sworld there's the same type of doors, they all have collision masks, they all have variables.
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